Mini-Game Runtime, an SDK, allows H5 games to run within applications, achieving application-level high-performance.
It ensures security, stability, and rapid loading, providing a more reliable gaming experience.
Our solution has become the preferred solution by many high-end apps for its maturity in the market, leading to high performance, security, stability, and connectivity to multiple devices. Cocos Runtime can be used for adding mini-games, AI support, educational software, live videos, car controls, IoT connectivity, and other uses into your product, making it effortless for users to access and interact with new content.
WebGL 2.0 Support
Significant performance improvements over WebGL 1.0
Support for WebAssembly
Heavy computing modules can be accelerated with WASM
Lightweight Package
Minimum integration is only 300 KB
Multi-threaded Worker Support
Improved performance through parallel computing
Support For Engine Separation
Much faster initial run time for content from the same engine