Cocos Runtime
Application-Level High-performance
Instant Game Solution
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Product Overview

Mini-Game Runtime, an SDK, allows H5 games to run within applications, achieving application-level high-performance.

It ensures security, stability, and rapid loading, providing a more reliable gaming experience.

Our solution has become the preferred solution by many high-end apps for its maturity in the market, leading to high performance, security, stability, and connectivity to multiple devices. Cocos Runtime can be used for adding mini-games, AI support, educational software, live videos, car controls, IoT connectivity, and other uses into your product, making it effortless for users to access and interact with new content.

Safe and stable
For over 3 years, it has been the trusted choice of major domestic and foreign mobile companies, providing stable operations for billions of users.
High Compatibility
Supports mainstream phones (iOS, Android, HarmonyOS) and devices using HTML5, covering millions of devices and multiple languages.
High Performance
Compared to our competitors, Cocos Runtime boasts better frame rates, shorter load times, and shorter cold starts.
Wide Range of Applications
Used for mini-game distribution, education, AI, live streaming, virtual avatars, in-car systems, smart hardware, IOT, and more.
Security Control
Ensure robust security from hackers and hijackers from adding malicious content to your users by safeguarding your platform.
Fast Installation
Streamlined documentation and a rock-solid interface create a hassle-free launch in just 3 days!
Technology Highlights

WebGL 2.0 Support

Significant performance improvements over WebGL 1.0

Support for WebAssembly

Heavy computing modules can be accelerated with WASM

Lightweight Package

Minimum integration is only 300 KB

Multi-threaded Worker Support

Improved performance through parallel computing

Support For Engine Separation

Much faster initial run time for content from the same engine

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