Download Cocos Creator 2.4.8 from the Cocos Dashboard.
Happy to share another great update for Cocos Creator 2.4. We will be continuing our work improving the 2.4 version this year with more updates coming later in the year. But support will end in the future as we move towards improving 3.x.
So we still highly recommend anyone starting a new project to move towards 3.x as we continue to update and improve, it will surpass 2.x in 2D development in the coming updates.
Thank you for the support and please share your issues and recommendations in our developer log found in our forums.
Support for Xcode 13
Xcode version 13 came out last year, and we’re happy to upgrade to the newest series for our Mac users. Get all the functionality that comes with one of the best coding IDEs out there.
Major bug fixes
We have fixed a few issues for many parts of the software
Editor
- Fix the problem that the cursor does not restore automatically after clicking the middle mouse button in the Scene panel in Windows.
- Fix a calculation error when the parent node Scale is 0 when moving the node level in the editor.
- Repair the problem that when nodes are named in the hierarchy manager, the behavior of mouse boxing text becomes dragging nodes.
- Repair the problem that the number of resources is doubled when searching for resources after the Explorer panel is popped up and then embedded in the main window.
- Repair the error caused by setting Active of Sprite or RichText node to False when editing animation and exit.
- Repair the problem that the preview script may fail to compile when the number of project scripts is huge (does not affect the build result).
- Fix the compilation failure caused by setting Android API to 31.
Engine
- Allow receiving touch events on the PC web platform for listening to Touch events on some touch-enabled PCs
- Fix an issue where only one hidden child node under a ScrollView could cause a stack overflow
- Fix scene not refreshing when LabelShadow color editing
- Fix the problem that Tween.stopAllByTag only stops the animation of the first matching tag
Native (iOS/Android)
- Fix an issue where WebSocket messages are truncated
- Fix an Android JNI call that may cause the game to flicker
- Fix an issue where calling Skeleton.setSkeletonData causes the click event of a Node not to fire.
For more information, check our developer log for more details.